CG Generalist Reel
I have a fun fact for you!
The shadow character on the left is a 3D model, even though it looks flat (like 2D!).
Through some Unreal Engine rendering magic (along with a little bit of compositing), the wolf was flattened to look 2D to mimic shadows. In the scene inside Unreal Engine, he actually looks like the last panel. This was done using rendering layers as well as materials.
PSST!
Texturing
Click Images Below to Enlarge
Textures in the Film:
Modeling
Envrionments
Unreal Engine 5.3-6, Optimized