Cinematic CG Lighting Reels
Public Reel
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BREAKDOWNS
& PERSONAL WORK
RIM
FILL
KEY
Lit/Rendered in Autodesk Maya, Arnold
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The shadow character on the left is a 3D model, even though it looks flat (like 2D!).
Through some Unreal Engine rendering magic (along with a little bit of compositing), the wolf was flattened to look 2D to mimic shadows. In the scene inside Unreal Engine, he actually looks like the last panel. This was done using rendering layers as well as materials.
Personal Projects
Personal Projects
All aspects (Unreal engine 5.7, Substance Painter, Maya) Concept art by Ryan Nelson
All aspects (Maya, Arnold, XGen, Substance Painter, Photoshop, Houdini, Nuke)
Character rig sourced for free online
IN PROGRESS: