Public Reel

Personal Projects

Personal Projects

All aspects (Unreal Engine 5.8, Substance Painter, Maya), Character Animation and Rigging by Sommar Boulware

Referenced Concept Art by Elioli Art

All aspects (Unreal engine 5.7, Substance Painter, Maya)

Referenced Concept Art by Ryan Nelsen

Lighting & Compositing (Maya, Nuke), Background Painting (Photoshop)

All aspects (Maya, Arnold, XGen, Substance Painter, Photoshop, Houdini, Nuke)
Character rig sourced for free online

IN PROGRESS:

BREAKDOWNS

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The shadow character on the left is a 3D model, even though it looks flat (like 2D!).

Through some Unreal Engine rendering magic (along with a little bit of compositing), the wolf was flattened to look 2D to mimic shadows. In the scene inside Unreal Engine, he actually looks like the last panel. This was done using rendering layers as well as materials.