Public Reel
Personal Projects
Personal Projects
All aspects (Unreal Engine 5.8, Substance Painter, Maya), Character Animation and Rigging by Sommar Boulware
Referenced Concept Art by Elioli Art
All aspects (Unreal engine 5.7, Substance Painter, Maya)
Referenced Concept Art by Ryan Nelsen
All aspects (Maya, Arnold, XGen, Substance Painter, Photoshop, Houdini, Nuke)
Character rig sourced for free online
IN PROGRESS:
BREAKDOWNS
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The shadow character on the left is a 3D model, even though it looks flat (like 2D!).
Through some Unreal Engine rendering magic (along with a little bit of compositing), the wolf was flattened to look 2D to mimic shadows. In the scene inside Unreal Engine, he actually looks like the last panel. This was done using rendering layers as well as materials.